/* * Copyright (C) 2019 Kai Ludwig, DG4KLU * (C) 2020-2024 Roger Clark, VK3KYY / G4KYF * * * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * 4. Use of this source code or binary releases for commercial purposes is strictly forbidden. This includes, without limitation, * incorporation in a commercial product or incorporation into a product or project which allows commercial use. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #include "dmr_codec/codec.h" #include "functions/voicePrompts.h" #include static uint16_t bitbuffer_encode[72]; void codecDecode(uint8_t *indata_ptr, int numbBlocks) { uint16_t bitbuffer_decode[49]; register int r0 asm ("r0") __attribute__((unused)); register int r1 asm ("r1") __attribute__((unused)); register int r2 asm ("r2") __attribute__((unused)); for (int idx = 0; idx < numbBlocks; idx++) { initFrame(indata_ptr, bitbuffer_decode); indata_ptr += 9; soundSetupBuffer();// this just sets currentWaveBuffer but the compiler seems to optimise out the code if I try to do it in this file r2 = (int)bitbuffer_decode; r0 = (int)currentWaveBuffer; r1 = (int)ambebuffer_decode; asm volatile ( "PUSH {R4-R11}\n" "SUB SP, SP, #0x10\n" "STR R1, [SP, #0x08]\n" "LDR R1, =0\n" "STR R1, [SP, #0x04]\n" "LDR R1, =0\n" "STR R1, [SP, #0x00]\n" "LDR R3, =0\n" "LDR R1, =80\n" "BL " QU(AMBE_DECODE) "ADD SP, SP, #0x10\n" "POP {R4-R11}" ); soundStoreBuffer(); soundSetupBuffer();// this just sets currentWaveBuffer but the compiler seems to optimise out the code if I try to do it in this file r2 = (int)bitbuffer_decode; r0 = (int)currentWaveBuffer; r1 = (int)ambebuffer_decode; asm volatile ( "PUSH {R4-R11}\n" "SUB SP, SP, #0x10\n" "STR R1, [SP, #0x08]\n" "LDR R1, =1\n" "STR R1, [SP, #0x04]\n" "LDR R1, =0\n" "STR R1, [SP, #0x00]\n" "LDR R3, =0\n" "LDR R1, =80\n" "BL " QU(AMBE_DECODE) "ADD SP, SP, #0x10\n" "POP {R4-R11}" ); soundStoreBuffer(); } } void codecEncodeBlock(uint8_t *outdata_ptr) { register int r0 asm ("r0") __attribute__((unused)); register int r1 asm ("r1") __attribute__((unused)); register int r2 asm ("r2") __attribute__((unused)); memset((uint8_t *)outdata_ptr, 0, 9);// fills with zeros memset(bitbuffer_encode, 0, sizeof(bitbuffer_encode));// faster to call memset as it will be compiled as optimised code soundRetrieveBuffer();// gets currentWaveBuffer pointer used as input r2 to the encoder r0 = (int)bitbuffer_encode; r2 = (int)currentWaveBuffer;//tmp_wavbuffer; r1 = (int)ambebuffer_encode;// seems to be a hard coded (defined) memory address of 0x1FFF6B60. I'm not sure why it has to be hard coded, since its passed as a paramater (register) asm volatile ( "PUSH {R4-R11}\n" "SUB SP, SP, #0x14\n" "STR R1, [SP, #0x0C]\n" "LDR R1, =0x00002000\n" "STR R1, [SP, #0x08]\n" "LDR R1, =0\n" "STR R1, [SP, #0x04]\n" "LDR R1, =0x00001840\n" "STR R1, [SP, #0x00]\n" "LDR R3, =80\n" "LDR R1, =0\n" "BL " QU(AMBE_ENCODE) "ADD SP, SP, #0x14\n" "POP {R4-R11}" ); soundRetrieveBuffer();// gets currentWaveBuffer pointer used as input r2 to the encoder r0 = (int)bitbuffer_encode; r2 = (int)currentWaveBuffer;//tmp_wavbuffer; r1 = (int)ambebuffer_encode; asm volatile ( "PUSH {R4-R11}\n" "SUB SP, SP, #0x14\n" "STR R1, [SP, #0x0C]\n" "LDR R1, =0x00002000\n" "STR R1, [SP, #0x08]\n" "LDR R1, =1\n" "STR R1, [SP, #0x04]\n" "LDR R1, =0x00000800\n" "STR R1, [SP, #0x00]\n" "LDR R3, =80\n" "LDR R1, =0\n" "BL " QU(AMBE_ENCODE) "ADD SP, SP, #0x14\n" "POP {R4-R11}" ); r0 = (int)bitbuffer_encode; r1 = (int)ambebuffer_encode_ecc; asm volatile ( "PUSH {R4-R11}\n" "SUB SP, SP, #0x14\n" "MOV R3, R1\n" "LDR R2, =0\n" "MOV R1, R0\n" "BL " QU(AMBE_ENCODE_ECC) "ADD SP, SP, #0x14\n" "POP {R4-R11}" ); for (int i = 0; i < 72; i++) { if (bitbuffer_encode[i] & 1) { outdata_ptr[i >> 3] |= 128 >> (i & 7); } } }